Scientific and technological
objectives of the project and state of the art
The overall
objective of the Hyper-Learning project is to create an advanced
e-learning system for the humanities that will develop and
enhance critical thinking skills.
In the area
of our concern, there are at present two types of software
available: Learning Management Systems and Document
Repositories.
In the area
of document repositories many
tools are available, including various implementations of Open
Archives, which are the most interesting for the Hyper-Learning
Project. Even this kind of software, however, merely furnishes
a system for archiving documents and establishes only very
weak links between
the various documents that have been stored.
In the area
of Learning Management Systems,
there are various international standards that define the notion
of a Learning Object (IEEE P1484.12, ADL SCORM, IMS). But these
standards usually have limited flexibility, allowing the Learning
Management System to make use of the Learning Object in only
one pre-defined conceptual grid.
Now, a genuine
e-learning system for the humanities must be able not only
to facilitate the rote learning of facts and figures, but above
all it must develop critical thinking skills. Critical thinking
means knowing how to analyze structural relationships between
objects of study and being able to consider objects from multiple
perspectives. In brief, critical thinking means having the
capacity to apply various interpretive grids to the same object
and its constituent parts.
The humanities
are clearly in need of a new type of learning system. This
system, which we hope to develop under the name Hyper-Learning,
integrates:
1) A
highly structured document repository system that is able to establish
relationships between Research Objects. To this end, Hyper-Learning
has developed the Pearl/Pearl-Diver Model (PPDM).
2) A
more comprehensive notion Learning Objects as objects which
maintain a constant reference to the research activity that
generates them and to the various conceptual grids used by that research: Research and Learning
Objects (RLOs).
3) The
capacity to visualize relations between Research and Learning
Objects through the use of sophisticated navigation systems
that enable new representations of knowledge and
that thereby constitute new educational methodologies: Dynamic
Contextualisation, 3D Virtual Learning Environments.
The Hyper-Learning
Project will improve the state of the art by developing a distributed
and semantically structured web-based e-learning system that
will be disseminated as open source software.
The design
of the Hyper-Learning Platforms and the tools they provide
make it easy for scholars to establish complex and structured
relationships among the materials, or in other words, to define
a context for each object produced. They will be implemented
in a distributed architecture for providing tools and services as well as for the storage of material
produced by these tools and services. The distributed approach
offers further advantages in terms of interoperability and
the scalability of the system.
To attain
this objective, we will mobilize resources drawn from both
computer science research and technology development, and we
will also establish a first core of Virtual Collaborative Learning
Communities in order to tailor the system to the needs of actual
users.
The research
component of the Hyper-Learning infrastructure will work on
the following three themes:
1) A
functional unified approach to server- and client-side programming
2) Object
persistent data repositories with distributed updates
3) Statically
typed generation and transformation of HTML and XML data
This research
project, which will proceed in tandem with the technology development
component, will benefit from the experience acquired in the
course of the construction of the Hyper-Learning Platforms and
the Hyper-Learning Network (see
below). The research work will produce a programming language,
which will be used first of all for the development of the
web services of the Hyper-Learning Network. More generally this language, accompanied by its
integrated programming environments, will permit the application
of the functional approach to the development of all kinds
of web applications.
The technology
development component
of the Hyper-Learning infrastructure will concentrate on
the following four applications:
1) A
contextualized and highly available local data repository model
(Hyper-Learning Platform).
2) A
semi-decentralized peer-to-peer network of XML based web services
that collaborates in a virtual, distributed and semantically
structured Hyper-Learning Network.
3) An
open, standard software (Hyper-Learning Server)
that allows anyone to easily install, configure and maintain
a node (which functions both as service provider and as a data
repository) within the Hyper-Learning Network.
4) An
advanced distributed 3D engine usable
to develop virtual learning environment interfaces.
The integration
of a 3D engine enable educators to access the Research and
Learning Objects in conceptual grids that open into three dimensions,
thus providing enormous expressive and educational potential.
Hyper-Learning
will face a twofold technological challenge. First, to develop
a system that consolidates all the advantages derived from
the close integration of learning management systems and document
repositories. Second, to design this system not simply as a
web application, but in the form of a peer-to-peer network
composed of web services and distributed data sources which
will constitute a unified, scalable, interoperable and collaborative
learning environment.
The creation
of such a technological structure presupposes a profound understanding
of the exigencies of teaching and research. Furthermore, it
requires having available a critical mass of teachers and students
working together from the beginning on a certain number scholastic
enterprises. In addition to our technological work, therefore,
we will also establish a core of Virtual Collaborative Learning
Communities (VCLCs).
Educators
and scholars often regard e-learning systems as little more
than expensive, ineffective toys. It is therefore necessary,
in the context of creating the system, to also create the legal, academic, and scientific framework necessary to enable scholars, educators,
and students to fully exploit these new tools in the daily
practice of research and teaching, in the course of developing
curricula, and in the process of building a career. For this
reason, the platform we intend to develop must be immediately
applicable to a related group of authors who have contributed
to forming the culture of Europe, and must be tested for its
effectiveness in forming communities of scholars and students
who will profit from working and learning in a cooperative,
cumulative, and delocalized environment. To address these needs,
we have launched three initiatives: OpenKnowledge licenses
(for legal issues), VCLC Associations and the European Internet
Academy of Sciences (to provide the academic framework), and Internet Peer Review (to insure scientific integrity).
From the outset
the Virtual Collaborative Learning Communities will play a
fundamental role in the conception of the Hyper-Learning Platforms.
Starting from the model proposed by the pilot project, the
VCLCs will provide the necessary specifications for constructing
e-learning systems that
respond effectively to the exigencies of humanities research
and education.
Simultaneously,
they will make it possible to test the systems in Òsizable field experimentsÓ over the course of their development.
From a pedagogical perspective, this will permit us to hone
and test specific teaching methodologies, and still more significantly,
from a technological perspective it will enable us to conduct
hands-on, concrete evaluations of the scalability of our
distributed architecture in at least a dozen different nodes.
Building VCLCs
in conjunction with the software platforms is also the only
way to insure that these new technologies will have an impact
on the actual practices of research and learning. Each virtual community
must attain a critical mass that will establish it as an indispensable
educational resource within its field of study. This will be
possible if the e-learning platform succeeds in integrating
access to primary sources with the publication of top quality
scholarship, and if it is overseen by an editorial board of
respected and established scholars. The entire group of virtual
communities together must in turn attain a critical mass
relative to the humanities as a whole.
In this way, and thanks also to the free distribution of the
software needed to activate a new node in the network, this
group will act as a multiplier and will have a structuring
effect on the European Research Area.
The impact on research practices will also assure the durability of these e-learning environments after the initial
period of European funding. Taking into consideration the influence
of the prestigious European Academy of Sciences at UNESCO,
which will be coordinating the collective of virtual communities,
and above all the internal logic of the project Ð the virtuous
circle of growth that will evolve within each community (see
B.4.2) Ð we are confident that the system will become self-sustaining. In point of fact, the European countries already
finance research and teaching in the humanities that produce
large quantities of good scholarly and educational material
every year. But regrettably, this material is not adequately
disseminated. In the natural sciences, this is due to the existence
of a monopoly market. In the human sciences, by contrast, there
is no market. The majority of the material remains in the desk
drawers (or on the hard disks) of educators and researchers.
Little is published (only that which crosses the threshold
of profitability), and very little is disseminated.
Our objective
is to develop the technological capacities, and to study the
legal, organizational, and pedagogical conditions that will
optimize the dissemination and teaching of European culture,
making the Web not merely a source of information, but the
medium for the training and the daily work for all researchers,
teachers, and students in the humanities.